Midas Technology

Autodesk 3ds Max 2011

Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images in less time.  

Autodesk 3ds Max 2011

Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images in less time. Significant enhancements to the modeling and texturing toolset, accessed through a new in-context user interface, help accelerate everyday workflows, while non-destructive layered editing of Containers helps facilitate collaboration in parallel. Meanwhile, fully-integrated, high-performance toolsets for creating, managing, and animating characters help quickly bring scenes to life. And, with a new node-based material editor, a high-quality hardware renderer, in-viewport display of texture maps and materials, and a fully-featured HDR-capable compositor, creating stunning, photo-realistic images is easier than ever.

New Features in Autodesk 3ds Max 2011

  • Slate Material Editor
    More easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.
  • Quicksilver Hardware Renderer
    Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.
  • Local Edits to Containers
    Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits
    non-destructively on top of referenced content.
  • Modeling and Texturing Enhancements
    Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.
  • Viewport Display of 3ds Max Materials
    Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—
    with the new ability to view most 3ds Max texture maps and materials in the viewport.
  • 3ds Max Composite
    Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance,
    HDR-capable compositor, based on technology from Autodesk® Toxik™ software.
  • In-Context Direct Manipulation UI
    Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modelling tools that help eliminate unnecessary mouse movement away from the model.
  • CAT Integration
    More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT).
  • User Interface Customization
    Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts.

 

Autodesk 3ds Max 2011 Brochure

 

Case Study

Axis Europe

Existing CAD System:

  • AutoCAD

Problems We Solved:

  • Drawing production time was taking too long
  • Understanding complex construction

Solution We Implemented:

  • Autodesk Inventor Suite

Customer Benefits:

  • Ease of changes to designs and drawings
  • Big reduction of design errors